Here's a detailed explanation on DotA and such. It's going to be long. Ah who cares?
DotA is a fun game made by Eul, and developed until now by the three people Eul, Guinsoo and IceFrog. You require:
1. Warcraft III The Frozen Throne
2. Common Sense
3. A Good/Decent Internet Connection
to play it well.
(You can get the map here)
Let's delve into stats, whatever, and whatever!
Stats.
A hero has three main stats: Strength, Agility and Intelligence.
Strength determines the Hero's HP (Hit Points, also "The Amount of Damage You Can Take Before You Actually Die") with the calculation 150+19*Strength. It also determines Health Regeneration (per second) by the calculation 0.03*Strength. If the Hero is of the Strength type, every additional Strength point he has increases damage by 1 (and the same goes for Agility and Intelligence).
Agility determines the Hero's Attack Speed and Armor. Every point of Agility the Hero has increases his base Attack Speed by 1% (or 0.01 Base Attack Time, BAT). Every 7 points of Agility the Hero has increases his armor by 1.
Intelligence determines the Hero's MP (Mana Points) and MP Regeneration (per second). The calculation for MP is 13*Intelligence, and that for MP Regeneration is 0.09*Intelligence.
Damage
There are many different types of damage in Warcraft III. I'll focus only on the main damage types found in DotA.
1. Hero damage. This is used by Heroes and certain units (Not sure, need checking T.T). Before Armor Reduction, deals 100% damage to everything.
2. Piercing damage. This is used by the Ranged Creeps, Visage's summons and some other units. Before Armor Reduction comes into play, it deals 150% damage to Normal Type Armor, 50% damage to Heroes and a measly 35% damage to Buildings. (NOTE: The Dwarven Sniper's 1st skill, scatter shot, uses Piercing damage.)
3. Normal damage. Requires checking, I'll edit later.
4. Pure damage. No reduction whatsoever, goes through everything. Only reduced by Stout Shield, Vanguard and the Tidehunter's skill Kraken Shell. This includes damage by Arcane Orb, Impetus, Glaives of Wisdom, Static Field etc.
5. Chaos damage. Deals full damage to everything except Fortified Armor (or basically buildings) to which it deals 40% damage.
6. Spell-type damage. Deals 100% damage to all non-mechanical (meaning does not deal damage to Glaive Throwers, Meat Wagons, Buildings) and Ancient units. The only exception to the non-mechanical unit rule is the Dragon Knight's skill Breathe Fire (unsure about ancient part). Deals (before basic Spell Reduction) 75% damage to Heroes.
That'll be the end of this post. Got to work on History. At least, brush up on the format/etc.
Sunday, April 19, 2009
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